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Kadenze Launches “Physics-Based Sound Synthesis For Games And Interactive Systems”

Friday, October 16th, 2015

KADENZE LAUNCHES STANFORD COURSE, “PHYSICS-BASED SOUND SYNTHESIS FOR GAMES AND INTERACTIVE SYSTEMS”

Course is part of a continued partnership with Stanford University and the first intermediate-level course offered on the Kadenze platform

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Valencia, CA – October 16th, 2015Today, Kadenze launches “Physics-Based Sound Synthesis for Games and Interactive Systems.” This course is the second Stanford Course to be offered on the Kadenze platform and aims to provide students with practical instruction in the fields of digital signal processing [DSP] and computational acoustics.

Taught collaboratively by distinguished researchers and educators, Perry R. Cook and Julius O. Smith, “Physics-Based Sound Synthesis” represents the first intermediate-level course offering on the Kadenze platform.

“I think it’s normal and desired to have a spectrum of difficulty in our Kadenze catalog,” says Cook. “The ChucK course [Introduction to Programming for Musicians and Digital Artists] is a natural (but not strictly required) one to come before this DSP course, and there is definitely room for an advanced course after.”

Students of “Physics-Based Sound Synthesis” can expect a computer driven experience with the goal of teaching them how to digitally model real world sound making objects in order to synthesize new or existing sounds without the need for sampling. Practical applications of these techniques include video game sound design, movie sound effects (foley), virtual and augmented reality, “sonified” computer user-interface, interactive art/ installations and music performance.

“We as audio programmers can ‘compute’ sound,” says Cook. “Just like graphics programmers compute character movements, waves, hair, skin, and lots of other cool things we’ve seen developed in Computer Graphics over the last couple of decades.”

Any interested student will be able to watch lecture videos and participate in forum discussions on “Physics-Based Sound Synthesis” free of charge and at their own pace on Kadenze’s website. Students looking for feedback on the work they create can sign up for Kadenze Premium Membership ( a $7/month subscription based service) that also provides them with a verified statement of accomplishment upon the completion of this course.

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Students receive “badges” for their accomplishments in “Physics-Based Sound synthesis.” These badges are displayed as part of their verified statement of accomplishment upon completion of the course

 

Before taking the course, students are strongly encouraged to familiarize themselves with the programming language, ChucK (designed for real-time sound synthesis and music creation) as it forms the foundation for the sound synthesis components of this course. Those students who are new to programming are encouraged to take “Introduction to Programming for Musicians and Digital Artists”  on Kadenze.com where they will be introduced to programming fundamentals through the ChucK language.

The course will span a 9 session schedule, with new content released weekly on Kadenze.com. Interested students can sign up and start the class today.

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Kadenze is a registered trademark of Kadenze, Inc.

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The post Kadenze Launches “Physics-Based Sound Synthesis For Games And Interactive Systems” appeared first on Kadenze Blog.


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